Big brother has Big Dreams. Or perhaps it's more correct to say big sister has Big Dreams as there's no masculine voices in the game. So you awaken from your bed to see this horrifying gray looking alien head communicating to you. I guess in this universe it's always communicating to you and it tells you that you have to click on your computer to get some credits. Because the entire universe is revolving around these credits you get once you become a certain age so that you can become a citizen so that you can work a meaningless job that eventually gets automated and you become redundant.
I had no idea what this was and I first clicked on it. I had no idea if it was a simple shooter or a walking simulator or God forbid some sort of turn based strategy game*.
It's a Simulator game that pokes a little fun at itself as it eventually gets to the point where you (the player) become irrelevant. As you progress throughout the game you can automate all of your different performances.
So eventually you don't have to do anything anymore. You can literally just stand in the corner and go and get a cup of coffee by the game ranks up credits for you. All done with the thin veil of this dystopian, robotic, surveillance Nation. The game doesn't really try to be anything more than it is. Which is probably for the best, because 5 minutes after playing this I realized that it was Cookie Clicker the game. Only with more polished graphics and less incentive to play.
You see cookie cutter the game is all on one screen and the automation option comes in incredibly quickly. You can have it so that you get one cookie click a second and you can just leave the game alone for an hour and it'll get you something new. Or you can sit there and click on the mouse a thousand times and get a thousand cookies. But in this game you have to click on everything at its own speed. Which means you're kind of waiting around to get your points. It's not awful at first but when you realize that's all the game has to it they're just waiting for the next point to happen. And that might turn most people off as the game is only really 20 minutes long. After you complete all your assignments you can go into the next room and get ''the ending''.
Or better yet maybe show the actions and consequences of our job in the world. When I first saw the various jobs introduced in the game I thought to myself; "Okay if I just make clothing, I'm not hurting anybody. If I start making artillery shells I might accidentally destroy the world or see Devastation.''
But none of that happens. You just get more points to do the devastating Warhead work. So you go to that one regardless. I could have completed the whole game and skipped one of the station's altogether.
It's the problem with these clicking games. If your patience you can skip over 90% of the game and just get yourself to the Hi-Point scenarios. And seeing as how this game ends in 5 minutes if you play it right you'll probably go for that option if you get the chance.
*The version I played didn't have the big job simulator title underneath it. Which was for the best because if I saw that I probably wouldn't have bothered with this at all. The problem with video game putting the word simulator in their title. You can indicate an incredibly rushed low effort project that only entertain somebody for a few minutes. Sometimes you'll get lucky and you'll end up with something like a Surgeon Simulator
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