South Park: The Stick of Truth is a turn-based game I was actually able to complete.
And God that's not for lack of trying with other games.
I tried playing Final Fantasy XIII.
I got 25 hours in that wretched experience before finally giving up because the space Pope keeps activating death clocks to kill me.
This game doesn't have any of those problems. It has the issue of prompt commands in where you have to push a button to make sure your attack goes by properly, therefore turning the game from casual to semi invested.
Now that's a good thing on the surface. Having you physically interact with the characters to make sure their actions go through, keeps your investment. But it's also kind of annoying when you screw up those button prompts and your entire fight get screwed over because you weren't able to initiate an attack that you needed to go right, to defeat your enemy. Because your character is designed in such a way that he can only bring down overly powerful opponents with stun attacks and Specialty moves from your party.
As for the story, it's a fairly typical South Park affair. The kids of South Park are engaged in their own Silly game and bunch of supposedly ''serious'' stuff is happening in the background, but nobody really cares about any of that because they're also used to this crap by now.
You play as a fill in the gaps protagonist who has the ability to interact with the universe but not really affect the universe. You're just there to push one plot to the next.
Now I had one goal in this game when I first started playing.
To kiss Princess Kenny.
That was the whole purpose. I thought they were building up to something like that because you could get a flower for Kenny and it (supposedly) was one of those amusing mini games where if you give enough things to one of the main characters to get some sort of special ability or a funny little cutscene. Also Princess Kenny is the best character.
So I wanted to work towards the goal of achieving that characters goals as opposed to the others. And then at the end of the game they make her the main villain.
I didn't want to kill Kenny. He dies all the time on that damn show. I kind of wish I could have flipped sides and helps Princess Kenny out as opposed to the rest of the game. Not that any of it matters.
This is one of those games where I probably should have talked about it after I had just finished playing it. Now I'm at the point where I don't remember any of the particulars of the story and any good or really bad experiences I've had are melted out of my head.
I remember really liking the soundtrack music for the sewer level. It sounded like the old Super Mario Cavern levels from Yoshi's Island.
I also really enjoyed the whole affair with the Mongolians and their large piece Tower. Part of me wishes there was more to that story line, but what are you going to do.
There's a kind of double humour to the story involving Al Gore. At the time of this games creation he was still considered an absolute joke in the eyes of the South Park creative team. But now they've acknowledged their own mistakes and of admitted that he's probably more right than wrong.
I had some plans to play the next South Park game but for some reason it doesn't want to work on my computer. And I just didn't find this game and falling enough to give it the effort. So the South Park games end here. At a spot of decency.
Which I don't think anybody should cry for. As most South park games were awful before this. Less anyone remember that turkey game for the Nintendo 64.
Comments
Post a Comment